CRAFTING SYSTEM

Cross The Ages offers a unique TCG where you can evolve your cards. Standard cards can be powered up, awaked to get alternative version and merged to finally create, the combo cards, the most CTA powerful cards.

Craft your cards as follow and you will manage to control the CTA lore:

1.Power up

2.Awakening

3.Merge

POWER UP

Every card in the game has a “potential” gauge, visible when you click on it in your collection. This gauge is split in 5 ranks, from 1 to 5. If you increase this gauge and reach a new rank, the power of your card will increase:

  • Potential 0% Rank 1: Basic stat
  • Potential 25% Rank 2: (+15)
  • Potential 50% Rank 3: (+30)
  • Potential 75% Rank 4: (+45)
  • Potential 100% Rank 5: (+60)

How does it work?

  •   Sacrifice a certain number of cards and spend Trisel!
  •   Use cards of the same rarity
  •   Sacrifice foils with foils, non-foils with non-foils
  •   Only possible to sacrifice digital cards with digital cards and NFT with NFT cards, no mix!

AWAKENING

ALTERNATIVE CARDS: AWAKEN YOUR STANDARD CARDS

Once your Standard card reaches its maximum potential (rank 5), awakening is available to get the Alternative version, increasing the power.

 How does it work?

  •   Spend Trisel depending on the type of card!
  •   Not possible to go back once your card is awake.

·   Free to decide whether to awaken your card but required for merging if available.

Example of an AWAKENING with different cards in the Power UP

As mentioned on the power up section, the choice of the sacrificed cards plays its importance in the creation of its alternative version.

Example of an AWAKENING with the same cards in the Power UP

MERGE

COMBO CARD: MERGE ALTERNATIVE CARDS TOGETHER

Some alternative cards can be merged to create the combo version, which automatically gains a minimum of +25 bonus based on the more powerful of the two sacrificed cards.

 Some Combo cards require to merge 2 Alternatives cards of different rarity, such as Locke (Common) & Astrid (Uncommon).

 In this case, the resulting Combo card will have the higher rarity of the two (in this case Uncommon).

 You can also merge cards from different Arkhome. The combo version has the equal probability to get one of the 2 Arkhomes, meaning that the same combo card exists in two versions, in both Arkhomes.